directx
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Wrap-Up from sylverfyre 1271 days old
Ok, it's now been 3 weeks since I handed in my dissertation report and now is the time to share what I've found with you lot. First things first: Dissertation ...
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Splitting Hairs from sylverfyre 1330 days old
A more productive week this week. Project-wise things have gone better, but at the same time they've gotten worse. This week was spent on the splitting ...
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Troublesome Volume Tracing from sylverfyre 1354 days old
It's been two weeks since my almost "apocalyptic" mesh mayhem post that seemed to spell the end for my current line of thought. That, along with Federico's ...
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Mesh Mayhem from sylverfyre 1371 days old
This is going to be a bit of a depressing entry in terms of the number of problems that have appeared in this stage of the project but I'm hoping that ...
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Xmas Update from sylverfyre 1424 days old
Time for an update. This one is rather late in coming due to essay writing (more on that later) and xmas fun! First: Project update I didn't think I ...
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A Full Description from sylverfyre 1464 days old
Firstly, woohoo! Linked to by the ZBuffer which is very good news indeed. Slightly , ZMan wasn't sure what I was doing with this. So, a full explaination. This ...
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Week 5 Update from sylverfyre 1467 days old
I've added in some nifty new features this week. The crack pattern looks a whole lot better now too. I've added branches and taken some screenshots at ...
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Cracked from sylverfyre 1471 days old
Well, I've solved my problems and have a half-decent crack pattern. The artifact problem was solved by removing the last element from the VertexBuffer ...
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Cracking the Algorithm from sylverfyre 1477 days old
Hello there! This update is showing off my first attempts at the cracking algorithm. After quite a bit of trouble with getting DirectX running and ...
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The Cracking Algorithm from sylverfyre 1480 days old
[ ... ] quandry with DirectX is how to get information about the alpha texture back! Looking through the API it would seem that the TextureState.AlphaColor ...
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